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This is a HUGE
topic - there is literally an entire library's worth
of information on creating Sims custom content. As a
question it frustrates me enormously because so many
people write to us asking questions like 'please
teach me how to make my own custom content, only can
you explain it really simply and quickly please
because I read a tutorial and it didn't help/was
boring/didn't make sense' or words to that
effect.
Most
sites that do provide some pointers on custom
content creation tend to provide tutorial listings.
Certainly in the past I have tried posting a
tutorial list, but it ran out of date so quickly
that it became simply too time consuming to
maintain, plus once people had exhausted the
tutorials they often didn't know where to go from
there. Instead here I'm opting for explaining an
approach that I, and countless other community
artists have used to learning custom content
creation.
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There is NO quick and easy way of making your own
custom content
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If
you are looking for something you can run up in just
a few minutes then the ONLY thing you may be able to
produce is a wall or floor and that assumes that you
already know your way around a graphics program.
Most of us who do create things like new meshes for
Sims or furniture have spent literally YEARS
learning our craft, and in most cases quite a lot of
money so we may have limited patience with people
who expect to make something awesome without time or
effort or who expect it to be explained to
them instead of going out and finding out the
information for themselves.
| Rule
No.1 - LEARN to
use the internet |
It sounds
patronizing but so many people haven't the first
clue what a search engine is for or how to use one, but without the
most basic skill of being able to search for
tutorials and resources online you don't have a
chance, its most certainly how other artists
learned, by searching for tutorials, its how I
learned. If you're flummoxed by it all then I'd
recommend this
as a starting place - otherwise get a book or
take a course. Seriously!
Plus I guarantee
you will get further towards your goal in one hour by typing an appropriate
search phrase into your search engine of choice than you
ever will by posting vague 'how do I make my own custom
content' questions to this or any other website. There's
nothing wrong with asking specific questions from those who
do know, but I would strongly advice that you seek
out places that are specifically geared up for
teaching, i.e. ModTheSims2
Create forums. As with so many things, we don't
provide help of this sort, not because we wish to be
mean or unhelpful, but because its a question we've
been asked by literally thousands of people over the
years, giving one-to-one tuition to so many
individuals would be completely impractical, its not
the purpose of this site and it would be a huge
waste of our time to repeat tutorials that are
already available elsewhere.
I have deliberately
NOT included many tutorial links in this topic for 2
reasons. Firstly so I don't have to go back and
update it every time one of them changes and
secondly so that if you are serious about doing this
you'll have to go looking for yourself. When we had
a tutorial listing too many people would try the
recommended tutorial and then come back and complain
to me that it was too difficult or out of date or
didn't cover enough stuff etc, instead of simply
going back to their Search Engine results and trying
a different link!
| Rule
No.2 - Patience, Patience, Patience and Practice! |
There
is LITERALLY NO SUBSTITUTE for spending time and
following instructions carefully. The more
technical and complicated areas of content creation
are full of areas where if you miss a step or rush
through something you WILL FAIL. If you start out
expecting instant results you are really absolutely guaranteed
to be disappointed - expect to get it
wrong the first 10 times and you may be pleasantly
surprised when try 2 or 3 actually works out for
you. Seriously!
If
you haven't the patience to read through a long
tutorial or even to read through this short advice
topic here, perhaps custom content creation is not
for you? There is virtually NOTHING useful you can
learn in an instant on this extremely ENORMOUS
subject. It IS difficult and it takes a lot of time.
If you think in terms of months and years you are in
the right arena.
| Rule
No.3 - If the first tutorial didn't work,
try a different one! |
Don't
just assume something is a no-go because you
don't get it right the first time or couldn't follow
the tutorial - try another example, try a different
tutorial - try your project over again because you
might have missed a step! Check the DATE on
the tutorial you are following, some technical
tutorials on meshing for Sims 2 are out of date as
the methods change often as the various tools are
still in development. Look for new additions, if the tutorial is in a forum
then READ the comments attached to it. If someone
else found a problem then you can find that sooner
rather than banging your head against a brick wall
doing the same thing simply because the amendment
isn't in the tutorial.
| Rule
No. 4 - Learn how to USE your most basic tools! |
Again,
another issue that comes up here time and time
again, people who say things like 'I want to make
clothes but I can't find Bodyshop on my computer',
or 'I made a dress but now I can't find the file',
or 'I found a tutorial at ModTheSims2 but I don't
know how to open it'. LEARN how to use and navigate
your computer, READ instructions! If you actually
don't know how to do basic things like find an
installed program, open a Word document or PDF file,
if you don't know how to unzip something or how to
install custom content then you need to learn all
those things before you can start to make your own
content. Why? Because you can't follow the tutorials
until you know these things! Get a Windows for
Dummies book or take a basic computer course!
Seriously, if you don't know how to install a new
program or find a file you want to work on you're
not on the starting line - even as a fresh-faced
newbie Sim creator in 2003 I started out with nearly
20 years experience of just using computers and
doing basic graphic design! You don't need a
Computer Science degree, but a basic 'clue' is
required, which again leads back to rule number 1 -
if you don't know how to do something, SEARCH FOR AN
ANSWER! The internet is a wonderful place when used
well.
| Rule
No.5 - Have faith in yourself & give yourself a
chance! |
Don't
give up at the first try, start simple and be
patient with yourself. You may want to create an
awesome new car or want to make wonderful new
hairstyles, but if you've never opened a graphics
program before then start with something less
ambitious! If you spend some time working your way
up from simple textures for walls, texturing
furniture or clothes, doing a few small mesh
adjustment projects and learning about UV maps and
models etc, before you get to the hardcore tutorials
then you'll be in a much better place with that
background knowledge.
If
you already know your way around your graphics
program, SimPE etc, then it'll seem much less scary
and intimidating when you get to the advanced stuff
AND you'll almost certainly get better quality
results using all the other skills you've learned
along the way. As dreadfully trite as this sounds,
knowledge is a journey and this isn't really a whole
lot different to any other complex skill you might
learn so approaching it in the same way is a good
idea. You wouldn't expect to cook a perfect souffle
on your first try if you didn't know how to make
cheese on toast, so don't expect to turn into a
super-ace modder, mesher or designer over night! You
may not want to do certain things, but by treating
them as part of the process rather than an
irritating distraction will be beneficial in the
long term.
Please
note the information below is for Sims 2 Only
What
you will need:-
Any
programs listed here are not created by us - if you want information on how to
use them then please search online for tutorials!!
I
have put a very approximate cost range by
each type of creating - the upper figure represents
usually the cost of the full version newest programs
that I would consider reasonable to use for these
content production methods. There are certainly many
more ways
to spend more money on most of these but that should
represent the basic investment cost for those who
are serious about learning those particular skill
sets. There are usually some free alternatives for
some things (again search and if it exists you'll
probably find it eventually) but a lot of the free
options are much harder to use because they lack
many advanced features and tutorials tend to be more
scarce than for the main stream programs.
I
have NOT included a value for the potential cost of
buying meshes, either Sims meshes for recolouring or
non-Sim meshes for converting. If you're intending
to use other people's meshes rather than making your
own then its a good idea to budget extra for that,
nor does the quoted cost include web hosting if you
wish to share items you've made.
There are free meshes but they tend to be limited,
often not very good quality and have already been
used to death by a lot of Sim creators. The cost of
furniture meshes may vary wildly from just a couple
of dollars up to tens of thousands of dollars, the
same is true of potential accessory and hair style
meshes.
Please
DON'T waste my time or yours complaing to me about
your personal finances, or lack of them - I am not
responsible for the cost of any of the
suggested/recommended programs, plus I've spent over
£8000 on Sims creation software in the past 5
years, along with many computer upgrades, the cost
of buying all the games & EP's plus putting in
large contributions towards the cost of this website
despite the fact that I work for a not-for-profit
organization which pays me only a little above UK
minimum wage. Besides which, beyond being
sympathetic, there really is nothing I can do to
help you - I'm certainly not about to recommend
places where you can download illegal versions and I'm not sharing my
license keys!
Some
software you may be able to purchase at a
discount if you attend school, college or
university - some discounts can be up to 90%
depending on the retailer so its really worth
having if you can arrange it. Check with the
supplier what proof they need and make sure
someone at your school can provide it before
you buy the program, or better yet see if your
school has access to copies - they may already
have licenses for some of the programs you
want which you can use for free.
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If
you can get Photoshop for your graphic design
work it is a good idea, a great deal of graphical
tutorials are Photoshop specific, plus it is hands
down the BEST graphics program for Sims custom
content. It doesn't have to be the newest version, I
used 5.5 up until recently and you can buy one of
those second hand from as little as $20. Photoshop
Elements is also a very reasonable substitute as it
has virtually all of the features you'd need, you can follow
most Photoshop tutorials with it - again price tag
is reasonable, so you don't need to spend hundreds
of dollars to get the newest Photoshop CS!
Yes it does take longer to learn the more
complex features of the full 'grown up' graphics
programs, but they are used by industry
professionals for a reason, which is because
once you've learned how to use those features it
saves TIME and EFFORT on getting GOOD results.
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Walls
& Floors: cost: $0 - $700
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You'll need
Homecrafter from the official site: http://thesims2.ea.com/getcoolstuff/homecrafter.php
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You'll need a
graphics program - you can use virtually any
graphics program, although support for layers
will make your life easier! My recommendation
would be Paint.net
- its simpler than The
Gimp or Photoshop
but has
a lot of the same features.
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Whilst its not
necessary, you may find that using a texture
program can save a lot of time when creating
seamlessly tiling textures, there are some free
options, but my recommendation would be Seamless
Factory - its cheap ($50) and easy to learn.
Creating
textures for clothing, hair, make-up, accessories:
cost $0 - $680
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You'll
need to use Bodyshop - this comes WITH The Sims
2, so if that is installed on your computer then
all you need to do is find it and run it! If you
don't know how to find an installed program then
I'd suggest some remedial tutorials on how to
use Windows are in order, if you don't know how
to navigate your computer then make that your
first priority! (Rule no.4)
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A
GOOD graphics program is a MUST. You need something
that supports LAYERS, again my recommendation
would be Paint.net
or The
Gimp for those who can't afford Photoshop.
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Whilst its not
strictly necessary, a lot of Skinners also find
having SimPE
and a UV
mapping program is useful, so you can
extract meshes and create a UV map to design
on.
Houses:
cost $0+
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You
will need the Clean
Pack Installer from ModTheSims 2 - make sure
you understand how
and why you need to use this program if you
are contemplating SHARING your houses with other
people. The primary cause of people's games
crashing is due to careless house builders not
checking their houses before the publish them
followed by equally careless downloaders who
blindly install the contents of all the houses
without question.
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If
you want to make your own custom furniture and
walls & floors to go in your houses then
you'll need to learn to make those separately,
although contrary to popular opinion there are a
lot of sites and creators who do allow their
items to be used in houses shared online, including
Parsimonious!
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If
you are sharing your houses then you may need a
simple graphics program to create preview
pictures - this is something you can us MSPaint
and similar for, although again, I'd recommend Paint.net
as its altogether more capable so you can pretty
up your pictures with nice borders or text or
whatever!
Furniture
Recolouring: cost $0 - $680
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You'll
need SimPE
- it doesn't really matter which version you
have so long as its 0.15 or later. Do be aware a
lot of recolour tutorials are quite old so
SimPE's UI may look different in the screenshots
(Rule no.3)
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You
will need a graphics program that supports
LAYERS - although you could scribble on the
textures in MSPaint, you wont be able to do
anything with transparency so get a proper
graphics program. Again Paint.net
or The
Gimp for those who can't afford Photoshop.
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As with creating
Skins textures, a UV
mapping program can be extremely useful to
extract meshes so you can create a UV map to
guide your texturing.
Body,
Hair & Accessory Meshing: cost $30 - $2680+
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Please
for the love of all that is good and green, make
sure you can create clothing, hair or accessory
TEXTURES before you start attempting to mesh.
Although a graphics program isn't strictly
required for meshing, you'll need one in order
to learn to make textures - wont you! Again
whatever you choose must support layers, Paint.net
or The
Gimp for those who can't afford Photoshop.
-
You'll
need SimPE
- get the latest version you can but as with
everything else, do be careful to check tutorial
dates and read attached comments, there are lots
of little steps in Sim meshing which do
periodically change so can render parts of
tutorials out of date.
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You
MUST have Milkshape, this isn't negotiable, it
is $30 but as there's only 1 set of plugins
which are specifically for Milkshape
there
aren't any alternatives. Unless you want to code
new plugins for a different program. I didn't
make it that way so please don't whine to me for
free alternatives (as so many people have done
in the past like its in some way my fault that Milkshape
was chosen and that it costs money to
register!).
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It
is possible to create meshes in a different 3D
program and then import them into Milkshape
to
do the bone assignments - it is rather up to you
which program you choose although I'd personally
advice against 3D Studio Max as aside from being
rather expensive ($3000+) it has a lot of
compatibility issues with The Sims 2 and Sim
meshing. Maxis uses Maya,
I can't really advice if its appropriate or
fully compatible, I've recently bought a copy
myself but its a pretty scary and hardcore
program so I've yet to find out whether or not
its good for Sim meshing! I'd suggest talking to someone
else who does use it for this purpose before
contemplating investing that kind of money in
it!
-
There
are several different plugins you'll need for Milkshape
- you will find those linked to in virtually
every meshing tutorial so be on the look out for
those! Fortunately those are free!
Furniture
Meshing: cost $30 - $3680+
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You
will need either Milkshape ($30) or
Maya
(upwards of $2000) - you can use other 3D
programs in addition to either one of those two, but you'll need one of those
programs which support the .obj format in
order to create files to import into your
Objects package. I use 3D Studio Max, its a
mid-level program in that its not as complicated
to learn as Maya, but its also on the expensive
side at $3000 for the basic new version. You can use just
Milkshape
to create models, there are some basic
free programs, i.e. Wings3D or
Anim8tor but I
have to be honest, they are hard because they're
very simple and therefore extremely difficult to
do anything much with them. Blender is another
free option and unlike the others is a fairly
robust and 'grown up' CAD tool but it is
probably one of the hardest programs to learn,
the UI is pretty complicated and tutorials for
it aren't that common.
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You'll
need SimPE
- it doesn't really matter which version you
have so long as its 0.15 or later. There is only
one tutorial that covers the basic simple new
mesh object method so I might as well save you
the bother of looking for it yourself by JWoods
at ModTheSims2. Do be aware though that there
are different procedures for animating objects
and you'll likely need to look at some basic
modding tutorials for dealing with some of the
more awkward types of furniture i.e. lamps,
self-referencing objects, diagonals etc.
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You
don't necessarily *need* a graphics program, but
as with Body meshing, I hope you have the sense
to learn to retexture existing objects before
you launch off into trying to make your own -
whatever you choose must support layers, Paint.net
or The
Gimp for those who can't afford Photoshop.
Certainly if you want to create new textures for
your new objects, rather than simply recycling
Maxis textures on to your meshes, you will need
a graphics program that supports LAYERS and
ideally is .dds
compatible to get the best quality textures.
-
You may want a separate
UV mapper program, most CAD programs
come with a UV mapper of some variety, but if
yours doesn't or you don't like it, then getting
a separate .obj mapper is a good idea. My
recommendation would be UV Mapper
Pro, its cheap
at just $30 and has a nice WYSIWYG interface.
Modding:
cost $0
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