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Kate answers:-
One of the most common
causes of this is when the body and head skins needed for the NPC
are missing (its quite likely the NPC isn't entirely invisible,
but appears as a pair of floating hands!). If you did not place
the bmp, cmx and skn files present in the download zip into your
gamedata/skins folder as per the instructions then re-download the
zip and add those files to your game.
The
31 character filename limit does prevent some of our objects &
NPC's referencing each other properly, the internal coding refers
to a longer name than the skin filenames have once it has been
truncated to work under your Operating System. To fix this problem
create a .far file for the objects and their associated skins
- you can get a free copy of FarMaker
which if used with its companion download Unzipper
can take files contained in our zips and add them to a far file
retaining the original filenames and thus does not break the
coding that ties all the various object and skin files together,
it also saves you having to think about which parts to add as you
can simply take the zip you've downloaded and create a .far file
directly from it.
Once
you have created the far file add it to either Downloads, Gamedata/Objects
or Gamedata/Userobjects folders.
But....
its still not working!
If the
object does not have the interactions it should do, check that you
have put the NPC's iff file in your game folders along with the
object itself. Do check that there isn't a townie or other Sim
trying to use the object, this will often cause the item to appear as if
it isn't working when in fact it is, its just busy 'serving' another
Sim.
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