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Bathtub

27/10/1229377
Mesh906 F / 1113 V
Distant Mesh660 F / 930 V
Shadow Mesh152 F / 259 V
Distant Shadow Mesh86 F / 158 V
Variations:3
Stencils:3
Texture:512x512

Sink

27/10/1228053
Mesh768 F / 1092 V
Distant Mesh572 F / 873 V
Shadow Mesh135 F / 225 V
Distant Shadow Mesh64 F / 112 V
Variations:3
Stencils:0
Texture:512x256

Shower

27/10/1232871
Mesh1205 F / 1821 V
Distant Mesh764 F / 1122 V
Shadow Mesh268 F / 426 V
Distant Shadow Mesh212 F / 318 V
Variations:3
Stencils:3
Texture:512x512

Toilet

27/10/1229308
Mesh362 F / 535 V
Distant Mesh292 F / 435 V
Shadow Mesh84 F / 150 V
Distant Shadow Mesh66 F / 134 V
Variations:3
Stencils:0
Texture:512x512
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Object Complexity

Each object here has individually created shadow and distant meshes, and has been designed with a polygon count which is appropriate for The Sims 3. Because the game must calculate the entire neighborhood, not just the lot currently in view, over-high poly meshes will have significantly more impact on game performance.

There is no low, medium or high designation (at this time), however all objects are well within the typical range of objects that come with the game, as are the texture map sizes (also listed).

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