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21/08/06249487

Armchair



Mesh: 1293 Faces / 981 Vertices
Tiles:1
This is Low Polygon object

21/08/06249229

Bar



Mesh: 1808 Faces / 2014 Vertices
Tiles:2
This is Low Polygon object

21/08/06226317

Bar Stool



Mesh: 1287 Faces / 1022 Vertices
Tiles:1
This is Low Polygon object

21/08/06236794

Coffee Table



Mesh: 494 Faces / 464 Vertices
Tiles:2
This is Low Polygon object

21/08/06219353

Curtains




This is a recolor

21/08/06228036

End Table



Mesh: 326 Faces / 340 Vertices
Tiles:1
This is Low Polygon object

21/08/06244809

Loveseat



Mesh: 1506 Faces / 1211 Vertices
Tiles:2
This is Low Polygon object

21/08/06223490

Painting



Mesh: 242 Faces / 315 Vertices
Tiles:1
This is Low Polygon object

21/08/06280173

Plant



Mesh: 762 Faces / 920 Vertices
Tiles:1
This is Low Polygon object

21/08/06241156

Sofa



Mesh: 1750 Faces / 1436 Vertices
Tiles:3
This is Low Polygon object

21/08/06228849

Table Lamp



Mesh: 1000 Faces / 908 Vertices
Tiles:1
This is Low Polygon object

21/08/06220423

Wall Lamp



Mesh: 568 Faces / 536 Vertices
Tiles:1
This is Low Polygon object

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Install the CEP

Before using custom furniture for the first time you will need to make sure custom content is enabled in your game AND download and install the CEP from Mod The Sims.

You will also need to install the CEP again if you ever reinstall your game or add a new expansion or stuff pack.

If you have problems installing or using custom content please see these external links for futher information:

Poly Counts

All new mesh objects list the mesh complexity in terms of the number of faces and vertices which make up the object's polygon count.

Please remember that individual objects will not have any perceptible impact on game performance by themselves, it is how you furnish and use the entire lot space that may or may not cause game lag. Factors such as lot size, number of Sims and the total number of polygons for all objects will collectively influence how well the game runs.

In 2008 the cut-off points for our low, medium and high polygon designations were adjusted to reflect the general increase in computer performance since 2003 (when the standard recommendation of 800 F/V per tile was made by the game's developers).

  • Low: under 1200 F/V per tile
  • Medium: 1200 - 2800 F/V per tile
  • High: 2800 - 4000 F/V per tile

There are very few objects which are designated high poly and none that exceed 4000 F/V per tile to reflect the fact that The Sims 2 is a low-poly game.

More information about this issue is available in this support topic:

  • Around The Sims 2
  • XM Sims
  • Sims 2 Cri
  • Simply Styling
  • Web Design by The Fat Strawberry
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