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Plant

27/10/1217026
Mesh230 F / 286 V
Distant Mesh155 F / 198 V
Shadow Mesh103 F / 129 V
Distant Shadow Mesh103 F / 129 V
Variations:3
Stencils:3
Texture:256x512

Mirror

27/10/1213497
Mesh510 F / 1006 V
Distant Mesh486 F / 968 V
Variations:3
Stencils:0
Texture:128x512

Tealight

27/10/1211921
Mesh94 F / 119 V
Distant Mesh72 F / 79 V
Shadow Mesh48 F / 50 V
Distant Shadow Mesh32 F / 34 V
Variations:3
Stencils:0
Texture:128x128

"Alchemy" Potion Table

27/06/1246893
Mesh2532 F / 2866 V
Distant Mesh1592 F / 2040 V
Shadow Mesh782 F / 1134 V
Distant Shadow Mesh380 F / 599 V
Variations:3
Stencils:1
Texture:512x1024
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Object Complexity

Each object here has individually created shadow and distant meshes, and has been designed with a polygon count which is appropriate for The Sims 3. Because the game must calculate the entire neighborhood, not just the lot currently in view, over-high poly meshes will have significantly more impact on game performance.

There is no low, medium or high designation (at this time), however all objects are well within the typical range of objects that come with the game, as are the texture map sizes (also listed).

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