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"Simplicity" Sculptor's Wheel

25/06/1219965
Mesh378 F / 303 V
Distant Mesh180 F / 170 V
Shadow Mesh180 F / 170 V
Distant Shadow Mesh180 F / 170 V
Variations:3
Stencils:0
Texture:512x512

"Contemporary" Toy Box

25/06/1227979
Mesh491 F / 472 V
Distant Mesh190 F / 201 V
Shadow Mesh72 F / 93 V
Distant Shadow Mesh72 F / 93 V
Variations:4
Stencils:3
Texture:256x512

"Rococo" End Table

16/06/1228947
Mesh558 F / 490 V
Distant Mesh394 F / 363 V
Shadow Mesh324 F / 298 V
Distant Shadow Mesh218 F / 272 V
Variations:3
Stencils:0
Texture:256x512

"Vintage" Portable Gramophone

15/06/1229923
Mesh922 F / 950 V
Distant Mesh582 F / 708 V
Distant Shadow Mesh290 F / 221 V
Variations:3
Stencils:0
Texture:512x512
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Object Complexity

Each object here has individually created shadow and distant meshes, and has been designed with a polygon count which is appropriate for The Sims 3. Because the game must calculate the entire neighborhood, not just the lot currently in view, over-high poly meshes will have significantly more impact on game performance.

There is no low, medium or high designation (at this time), however all objects are well within the typical range of objects that come with the game, as are the texture map sizes (also listed).

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