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"Bazaar" Floor Lamp

25/06/1211196
Mesh696 F / 678 V
Distant Mesh410 F / 472 V
Shadow Mesh390 F / 343 V
Distant Shadow Mesh260 F / 250 V
Variations:3
Stencils:0
Texture:256x256

"Bazaar" Wall Lamp

25/06/1210518
Mesh508 F / 528 V
Distant Mesh374 F / 447 V
Variations:3
Stencils:0
Texture:256x256

"Bazaar" Table Lamp

25/06/128121
Mesh394 F / 420 V
Distant Mesh242 F / 278 V
Shadow Mesh218 F / 133 V
Distant Shadow Mesh136 F / 80 V
Variations:3
Stencils:0
Texture:128x256

"Bazaar" Ceiling Lamp

25/06/1210440
Mesh528 F / 559 V
Distant Mesh326 F / 399 V
Variations:3
Stencils:0
Texture:256x256
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Object Complexity

Each object here has individually created shadow and distant meshes, and has been designed with a polygon count which is appropriate for The Sims 3. Because the game must calculate the entire neighborhood, not just the lot currently in view, over-high poly meshes will have significantly more impact on game performance.

There is no low, medium or high designation (at this time), however all objects are well within the typical range of objects that come with the game, as are the texture map sizes (also listed).

Related Links

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