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"Xenorganics" Stereo

15/06/1210820
Mesh566 F / 493 V
Distant Mesh344 F / 373 V
Distant Shadow Mesh248 F / 130 V
Variations:3
Stencils:0
Texture:256x256

"Rococo" Dresser

10/06/1236006
Mesh875 F / 733 V
Distant Mesh554 F / 483 V
Shadow Mesh471 F / 544 V
Distant Shadow Mesh411 F / 407 V
Variations:3
Stencils:0
Texture:512x1024

"Country Kitchen" Welsh Dresser

10/06/1246504
Mesh682 F / 757 V
Distant Mesh466 F / 556 V
Shadow Mesh272 F / 371 V
Distant Shadow Mesh128 F / 264 V
Variations:3
Stencils:0
Texture:512x512

"Mid Century Retro" Diner Wall Clock

10/06/1215366
Mesh456 F / 409 V
Distant Mesh239 F / 233 V
Variations:3
Stencils:0
Texture:256x256
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Object Complexity

Each object here has individually created shadow and distant meshes, and has been designed with a polygon count which is appropriate for The Sims 3. Because the game must calculate the entire neighborhood, not just the lot currently in view, over-high poly meshes will have significantly more impact on game performance.

There is no low, medium or high designation (at this time), however all objects are well within the typical range of objects that come with the game, as are the texture map sizes (also listed).

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